In the last ten years, Italy has faced a revolution in the gaming sector. The very traditional and conservative approach of the Italian authorities started to change with the introduction of bingo in 2001. Since then, with increasing speed and the supervision and direction of AAMS (State Monopoly, Ministry of Finance), laws and rulings have been issued year after yea, sometimes in a dishomogeneous manner, thus creating an important and lively gaming market that is actually a controlled market of public gaming. This definition, even if it appears odd to many, means that no gaming activities are allowed in Italy without the authorization of the State, and those that are authorized (operators apart) are owned by the State. Online gaming is part of that whole, and it has developed faster than the rest. Many difficulties now arise from the difficult task of keeping control on the Web, keeping abreast of the times and trying to cross the river of tradition without being drowned and dragged down by the chain of complicated rulings.
Here then are the latest legislative offerings of the Italian gaming authorities, specific to online gaming. It is hoped that the bureaucratic language translation will not cause too many headaches.